AoeStats
← Barón de la Cerveza

Nomad

503439268Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 36m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
1748
+7
🇬🇧 Britons · United Kingdom
1594
+12
🇬🇧 Inca · United Kingdom
1421
+20
🇲🇽 Bohemians · Mexico
1632
-18
🇦🇷 Lithuanians · Argentina
1548
-14
🇦🇷 Cumans · Argentina
1368
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 2,088 14:19 20:14 — ⛏ Fish Boom FC
54 1,984 12:47 16:29 34:00 ⛏ Fast Castle
38 1,407 14:02 17:50 — ⛏ Fish Boom FC
37 1,348 12:29 16:38 32:45 ⛏ Fish Boom FC
26 965 14:04 17:54 — ⛏ Fish Boom FC
24 888 14:58 21:57 33:51 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,225 16,833 6,435 1,000 34,493 35,082
9,950 10,067 3,695 2,675 26,387 27,632
11,285 8,051 3,530 1,835 24,701 25,710
7,475 8,938 3,665 1,605 21,683 24,989
8,555 7,339 2,275 1,510 19,679 19,448
5,700 5,530 2,865 1,605 15,700 15,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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