AoeStats
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Arena

509752864Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 26m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
705
+15
🇫🇷 Spanish · France
645
+17
🇧🇷 Franks · Brazil
642
+17
🇺🇸 Franks · United States
627
+18
🇺🇸 Mongols · United States
711
-18
🇺🇸 Saracens · United States
700
-19
🇳🇿 Huns · New Zealand
648
-16
615
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 867 11:19 19:20 — ⛏ Fast Castle
21 573 13:19 18:20 — ⛏ Fast Castle
17 465 12:32 16:56 — ⛏ Fast Castle
15 405 11:21 16:57 — ⛏ Fast Castle
14 364 9:48 21:05 — ⛏ Fast Castle
11 307 12:13 17:09 — ⛏ Fast Castle
11 282 11:11 18:50 — ⛏ Fast Castle
8 218 17:42 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,625 4,940 380 200 12,145 12,666
6,015 4,065 725 850 11,655 12,022
5,000 5,370 380 200 10,950 12,396
5,540 3,720 890 750 10,900 13,016
4,740 4,225 250 0 9,215 13,246
4,105 2,805 380 850 8,140 8,487
3,500 1,590 250 5 5,345 7,347
2,450 1,270 250 0 3,970 5,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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