AoeStats
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Arena

510426665Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 24m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1061
+5
🇺🇾 Bohemians · Uruguay
932
+9
🇦🇷 Turks · Argentina
881
+11
🇺🇸 Byzantines · United States
821
-10
🇨🇱 Saracens · Chile
759
-8
🇨🇴 Goths · Colombia
728
-7
Player eAPM Actions Feudal Castle Imperial Opening
38 936 11:46 16:07 — ⛏ Fast Castle
28 693 14:49 23:40 — ⚔ Scouts into Archers
28 697 13:11 16:53 21:23 ◆ FC into Fast Imp
27 651 12:03 16:09 — ⛏ Fast Castle
19 462 11:36 18:24 — ⛏ Fast Castle
13 329 13:05 18:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,965 3,810 2,800 0 11,575 11,876
4,970 3,610 1,250 750 10,580 12,154
4,185 3,220 1,695 750 9,850 10,781
5,450 2,850 425 100 8,825 11,067
3,935 3,900 860 0 8,695 10,924
4,150 3,255 520 750 8,675 9,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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