AoeStats
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Fortress

510226274Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 82m 59s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1055
+13
🇨🇴 Lithuanians · Colombia
997
+15
🇦🇷 Spanish · Argentina
1079
-18
🇦🇷 Wu · Argentina
891
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 4,061 7:09 11:51 24:04 ⛏ Fast Castle
39 3,204 8:08 12:02 28:59 ⛏ Fast Castle
27 2,257 9:00 13:13 37:22 ⛏ Fast Castle
18 1,458 9:11 13:31 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,345 29,370 14,145 5,400 90,260 115,190
31,695 28,567 18,475 5,080 83,817 88,814
28,435 27,045 12,000 1,800 69,280 71,991
25,205 25,665 9,125 2,800 62,795 88,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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