AoeStats
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Arabia

510221789Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 39m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
1096
+12
🇵🇪 Romans · Peru
968
+17
🇦🇷 Spanish · Argentina
1097
-18
🇦🇷 Wu · Argentina
902
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,104 8:58 18:25 — ⚔ M@A FC into Archers
34 1,345 11:55 22:54 — ⚔ Scout Rush
25 958 11:54 19:17 — ⛏ Fast Castle
20 788 10:10 21:58 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
9,845 7,104 2,895 1,500 21,344 25,322
7,785 6,261 2,450 1,755 18,251 20,194
8,610 4,895 3,335 750 17,590 20,229
6,675 5,050 1,325 950 14,000 14,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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