Arabia
510515953Analyzed1v1 RM
·
15h ago on Oct 1, 2026·
46m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Sekekama
229 units ordered
Champion75
Elite Skirmisher32
Mounted Crossbowman26
Siege Ram23
Long Swordsman21
Man-at-Arms18
Pikeman18
Battering Ram5
Militia4
Monk4
Spearman3
First military 8:20 — Militia
Turkish Killer
90 units ordered
Scout Cavalry59
Janissary7
Scorpion7
Cavalry Archer5
Skirmisher3
Monk3
Camel Scout3
Knight2
Archer1
First military 11:01 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Sekekama’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Turkish Killer’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3