AoeStats
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Arabia

508309037Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 30m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1150
+13
🇹🇷 Berbers · Türkiye
1131
+13
🇹🇷 Maya · Türkiye
1120
+14
🇹🇷 Khmer · Türkiye
1100
-15
🇨🇭 Turks · Switzerland
1078
-13
1050
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,610 10:44 24:05 — ⚔ Archer Rush
32 952 9:37 23:05 — ⚔ Archer Rush
30 913 12:09 17:44 — ⛏ Fast Castle
26 785 9:54 23:26 — ⚔ Scout Rush
23 688 11:19 27:10 —
18 534 11:28 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,400 8,588 6,595 205 22,788 23,491
6,800 7,453 3,835 130 18,218 19,773
8,255 3,593 3,170 200 15,218 16,515
7,380 4,878 1,895 200 14,353 15,204
4,605 3,885 385 1,065 9,940 10,572
4,455 4,058 450 775 9,738 10,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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