AoeStats
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Arabia

508292179Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 29m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1301
+11
🇦🇷 Berbers · Argentina
1210
+14
🇦🇷 Maya · Argentina
1194
+15
🇹🇷 Berbers · Türkiye
1196
-14
🇹🇷 Ethiopians · Türkiye
1175
-13
🇹🇷 Maya · Türkiye
1163
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 1,865 9:08 23:41 — ⚔ M@A into Archers
51 1,488 9:58 24:33 — ⚔ Scout Rush
50 1,461 9:51 27:28 — ⚔ Archer Rush
46 1,345 9:06 23:36 — ⚔ Scout Rush
35 1,031 9:54 25:32 — ⚔ Archers into Skirms
31 889 10:48 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,655 5,044 5,675 100 22,474 24,331
6,350 5,936 4,060 100 16,446 18,316
6,575 5,576 2,990 100 15,241 16,036
8,100 4,246 2,500 100 14,946 15,365
5,975 5,784 2,690 0 14,449 16,445
4,185 3,815 1,825 0 9,825 9,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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