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Lombardia

507758092Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1133
+16
🇹🇼 Maya · Taiwan
1116
+17
🇨🇳 Wei · China
1083
+18
🇮🇳 Teutons · India
1059
+19
🇨🇱 Celts · Chile
1210
-21
🇹🇷 Byzantines · Türkiye
1168
-19
🇨🇱 Persians · Chile
1114
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🇦🇷 Malay · Argentina
1023
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,558 11:25 17:26 38:09 ⛏ Fast Castle
41 2,003 9:26 20:40 39:24 ⚔ Archer Rush
41 2,015 11:18 19:18 46:50 ⛏ Fast Castle
39 1,902 11:25 15:36 39:24 ⛏ Fast Castle
38 1,862 10:35 17:38 36:42 ⚔ Archers FC
38 1,869 10:51 18:38 31:53 ⛏ Fast Castle
29 1,408 12:32 23:15 36:01 ⚔ Scout Rush
24 1,202 11:01 16:44 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,655 18,517 14,320 3,000 63,492 68,438
26,270 13,207 15,935 2,025 57,437 75,937
25,170 17,434 8,035 1,100 51,739 57,602
21,220 11,945 12,055 850 46,070 48,584
20,025 16,461 8,135 1,050 45,671 50,149
17,510 19,995 6,360 1,070 44,935 50,394
14,680 13,642 9,905 3,450 41,677 43,670
15,035 7,473 9,090 2,150 33,748 36,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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