Arabia
507699209Analyzed1v1 RM
·
13d ago on Sep 19, 2026·
35m 0s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
eyupfc
74 units ordered
Champi Scout23
Kona20
Pikeman17
Skirmisher10
Battering Ram2
Spearman1
Monk1
First military 8:44 — Champi Scout
ruling-dg
60 units ordered
Camel Scout19
Crossbowman15
Skirmisher13
Knight5
Elite Skirmisher4
Militia2
Scout Cavalry2
First military 9:58 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
eyupfc’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
ruling-dg’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3