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African Clearing

506936552Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 41m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1312
+11
🇨🇴 Huns · Colombia
1303
+12
🇧🇷 Berbers · Brazil
1259
+13
🇬🇹 Spanish · Guatemala
1251
+15
🇩🇪 Wei · Germany
1230
-14
🇹🇷 Mongols · Türkiye
1210
-13
🇹🇷 Saracens · Türkiye
1184
-12
🇹🇷 Spanish · Türkiye
1183
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 2,915 11:53 21:50 37:04 ⚔ Scout Rush
55 2,289 14:34 19:45 — ⛏ Fast Castle
39 1,628 12:48 16:34 — ⛏ Fast Castle
38 1,597 14:36 20:34 36:23 ⚔ Scouts FC
33 1,367 13:21 23:45 — ⚔ Scout Rush
25 1,033 14:36 19:05 35:10 ⛏ Fast Castle
24 986 14:52 18:15 39:40 ⛏ Fast Castle
18 753 14:07 20:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,800 9,120 9,430 2,350 42,700 46,119
15,485 10,990 4,260 2,850 33,585 38,266
12,950 15,610 3,560 1,280 33,400 39,085
10,725 11,385 6,305 2,305 30,720 32,299
13,210 8,564 5,700 1,500 28,974 32,101
14,980 7,411 4,565 1,775 28,731 35,517
9,475 7,998 3,405 1,225 22,103 22,747
6,135 3,023 3,395 1,005 13,558 13,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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