AoeStats
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Arabia

506926399Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 30m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
1346
+10
🇦🇷 Franks · Argentina
1341
+11
🇳🇱 Britons · Netherlands
1268
+13
🇹🇷 Magyars · Türkiye
1237
-12
🇹🇷 Italians · Türkiye
1209
-11
🇹🇷 Tupi · Türkiye
1208
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,409 9:48 24:52 — ⚔ Scout Rush
41 1,252 9:21 23:16 — ⚔ Scout Rush
30 900 10:24 25:54 — ⚔ Archers into Skirms
28 839 11:09 25:29 — ⚔ Archer Rush
28 846 10:23 27:24 — ⚔ Archers into Skirms
27 822 9:24 22:41 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,030 4,666 2,825 100 19,621 20,488
10,150 5,062 3,140 130 18,482 18,720
6,250 6,994 4,335 0 17,579 18,576
5,100 7,297 3,595 30 16,022 17,509
5,325 5,866 4,020 100 15,311 15,721
6,510 5,521 2,170 650 14,851 15,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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