AoeStats
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Arena

506729001Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 45m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
1221
+16
🇹🇷 Turks · Türkiye
1185
+19
🇹🇷 Byzantines · Türkiye
1185
+18
🇧🇷 Bohemians · Brazil
1250
-18
🇨🇦 Slavs · Canada
1231
-18
🇲🇽 Teutons · Mexico
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,087 11:33 15:41 38:53 ⛏ Fast Castle
45 2,038 12:28 16:28 39:39 ⛏ Fast Castle
26 1,170 11:27 15:03 27:59 ⛏ Fast Castle
25 1,117 11:01 14:39 27:11 ⛏ Fast Castle
21 949 12:51 16:53 21:05 ◆ FC into Fast Imp
19 860 11:43 15:39 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,350 20,265 12,640 300 61,555 70,693
25,845 13,595 16,495 4,570 60,505 65,848
20,415 18,010 8,975 2,900 50,300 53,391
27,080 10,598 5,890 1,500 45,068 52,861
14,225 14,945 5,960 640 35,770 42,174
6,300 4,725 2,215 1,400 14,640 15,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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