AoeStats
← eyupfc

African Clearing

506725795Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 26m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1246
+15
🇬🇧 Mongols · United Kingdom
1144
+19
🇬🇧 Berbers · United Kingdom
1096
+21
🇹🇷 Aztecs · Türkiye
1240
-19
🇹🇷 Bulgarians · Türkiye
1203
-18
🇹🇷 Mapuche · Türkiye
1203
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 830 14:27 18:43 — ⛏ Fast Castle
26 688 13:57 25:13 — ⚔ Champis into Skirms
24 624 13:11 18:55 —
22 586 11:40 22:08 — ⚔ Scout Rush
14 380 13:09 25:06 — ⚔ Archer Rush
12 309 14:17 18:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,835 3,460 895 750 9,940 10,254
5,840 2,140 600 200 8,780 9,208
4,150 2,217 1,150 775 8,292 8,383
4,490 2,375 710 200 7,775 7,127
3,185 2,450 460 900 6,995 6,896
2,885 2,749 1,060 300 6,994 6,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.