AoeStats
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Arena

506717220Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 55m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1208
+14
🇹🇷 Persians · Türkiye
1168
+15
🇫🇷 Franks · France
1171
-15
🇫🇷 Bulgarians · France
1153
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,235 11:33 15:19 34:42 ⛏ Fast Castle
32 1,795 10:52 14:32 27:23 ⛏ Fast Castle
27 1,485 10:06 14:09 36:42 ⛏ Fast Castle
13 706 12:36 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,810 23,635 29,490 3,235 84,170 97,033
29,650 23,498 13,385 4,485 71,018 72,163
24,600 18,547 9,710 2,600 55,457 57,990
6,610 5,455 2,470 2,230 16,765 19,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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