AoeStats
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MegaRandom

505714343Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 51m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1164
+16
🇺🇸 Chinese · United States
1160
+16
🇹🇷 Mongols · Türkiye
1152
+16
🇨🇭 Malians · Switzerland
1220
-18
🇨🇭 Hindustanis · Switzerland
1194
-18
🇨🇭 Muisca · Switzerland
1071
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,294 11:50 17:12 32:36 ⛏ Fast Castle
24 1,238 12:04 16:56 37:45 ⛏ Fast Castle
24 1,224 8:37 20:56 34:20 ⚔ Scouts into Fish Boom
23 1,178 10:15 16:30 35:08 ⛏ Fast Castle
23 1,149 13:38 19:41 — ⛏ Fish Boom
18 926 10:54 19:16 41:52 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,420 26,400 13,245 2,065 59,130 65,731
26,220 16,235 10,940 2,250 55,645 57,602
12,110 20,893 15,160 4,750 52,913 60,831
18,365 11,360 8,985 1,505 40,215 43,147
15,370 10,865 4,605 1,800 32,640 42,512
11,195 8,150 3,370 2,675 25,390 30,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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