AoeStats
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Arabia

504411175Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 37m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tupi · Türkiye
1137
+15
🇩🇪 Armenians · Germany
1098
+17
🇮🇳 Ethiopians · India
1124
-16
🇺🇸 Magyars · United States
1124
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,587 9:48 28:04 — ⚔ Scouts into Archers
43 1,591 9:26 21:27 — ⚔ Archer Rush
36 1,327 10:50 18:56 36:40 ⛏ Fast Castle
31 1,157 9:15 22:39 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,200 8,239 4,930 960 23,329 24,629
11,095 8,159 3,280 200 22,734 26,206
7,770 4,960 3,120 2,050 17,900 21,588
5,520 5,450 1,165 300 12,435 13,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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