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Black Forest

510252973Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 66m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
706
+7
🇦🇷 Poles · Argentina
626
+10
🇺🇸 Teutons · United States
615
+10
🇮🇳 Turks · India
370
+19
🇵🇪 Vietnamese · Peru
598
-16
🇲🇽 Bohemians · Mexico
492
-12
🇺🇸 Wei · United States
450
-10
🇺🇸 Romans · United States
393
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 1,416 14:30 19:45 37:07 ⛏ Fast Castle
19 1,262 12:23 23:30 37:57
17 1,160 10:26 19:13 35:37 ⛏ Fast Castle
12 810 15:16 25:13 41:41 ⛏ Fast Castle
12 784 11:58 25:30 49:36 ⛏ Fast Castle
12 768 14:22 23:44 33:45 ⛏ Fast Castle
11 738 15:09 24:48 41:25 ⚔ FC into Scouts
5 315 15:03 25:44 40:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,195 21,145 13,325 4,820 77,485 130,382
37,245 12,450 13,895 2,935 66,525 76,154
20,920 16,573 21,110 2,220 60,823 72,545
21,985 22,143 13,315 2,165 59,608 65,849
28,495 13,397 14,170 2,550 58,612 87,706
15,360 26,230 15,175 315 57,080 64,530
13,145 13,801 9,545 3,455 39,946 42,944
15,180 7,914 6,140 2,915 32,149 41,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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