AoeStats
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Arena

510246559Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 48m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
680
+17
🇺🇸 Ethiopians · United States
680
+17
🇺🇸 Turks · United States
679
+17
🇺🇸 Japanese · United States
758
-20
🇹🇷 Vietnamese · Türkiye
699
-17
🇦🇷 Dravidians · Argentina
635
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 687 12:49 20:21 36:59 ⛏ Fast Castle
12 562 12:42 18:13 31:01 ⛏ Fast Castle
11 521 13:05 17:53 22:33 ◆ FC into Fast Imp
11 549 11:39 20:37 30:23 ⚔ FC into Skirms into Fast Imp
10 505 12:33 18:26 33:22 ⛏ Fast Castle
9 426 9:57 19:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,850 21,435 11,645 880 49,810 61,749
18,105 15,845 9,530 2,250 45,730 52,292
15,965 18,665 7,755 2,150 44,535 53,450
17,900 12,495 8,920 2,150 41,465 46,861
17,435 9,015 8,655 2,460 37,565 41,912
6,570 4,115 740 1,410 12,835 15,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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