AoeStats
← Jiro

Fortress

509363867Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 53m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Goths · Czechia
807
+18
🇩🇪 Turks · Germany
793
+18
🇹🇷 Britons · Türkiye
790
+18
🇺🇸 Muisca · United States
781
+19
🇷🇺 Khmer · Russia
882
-44
🇵🇱 Teutons · Poland
873
-20
🇦🇷 Aztecs · Argentina
803
-17
🇨🇳 Persians · China
798
-16
Compared against 72,670 analysed team-game players on Fortress.
Hamurabi1 D
Feudal Age 9:01 vs 7:49
btm 13%
Castle Age 16:04 vs 12:34
btm 13%
Imperial Age 26:41 vs 28:24
top 33%
eAPM 9 vs 25
btm 5%
First military 26:41 vs 15:31
btm 5%
▼ Slow Feudal Age at 9:01 — slower than 87% of analysed players on Fortress
▼ Slow Castle Age at 16:04 — slower than 87% of analysed players on Fortress
▼ Low eAPM (9) — busier hands win idle time back
▼ First military only at 26:41 (Janissary) — later than 95% of analysed players on Fortress
▲ Town centers almost never idle — 36s across the first 16:04
MoncusJBAJ B
Feudal Age 7:02 vs 7:49
top 15%
Castle Age 14:31 vs 12:34
btm 23%
Imperial Age 28:02 vs 28:24
top 47%
eAPM 19 vs 25
btm 28%
First military 13:35 vs 15:31
top 33%
▲ Fast Feudal Age at 7:02 — faster than 85% of analysed players on Fortress
▼ Slow Castle Age at 14:31 — slower than 77% of analysed players on Fortress
▼ Loom after the Feudal click (30:26) — usually safest before it
▲ Town centers almost never idle — 29s across the first 14:31
Jiro C
Feudal Age 6:19 vs 7:49
top 3%
Castle Age 14:55 vs 12:34
btm 19%
Imperial Age 30:43 vs 28:24
btm 32%
eAPM 13 vs 25
btm 11%
First military 16:53 vs 15:31
btm 40%
▲ Fast Feudal Age at 6:19 — faster than 97% of analysed players on Fortress
▼ Slow Castle Age at 14:55 — slower than 81% of analysed players on Fortress
▼ Low eAPM (13) — busier hands win idle time back
▲ Town centers almost never idle — 4s across the first 14:55
amx™ (SPREAD LOVE) C
Feudal Age 8:00 vs 7:49
btm 41%
Castle Age 14:26 vs 12:34
btm 23%
Imperial Age 28:49 vs 28:24
btm 46%
eAPM 17 vs 25
btm 22%
First military 13:09 vs 15:31
top 28%
▼ Slow Castle Age at 14:26 — slower than 77% of analysed players on Fortress
▼ Low eAPM (17) — busier hands win idle time back
▲ Town centers almost never idle — 2s across the first 14:25
ZigzagSinger667 D
Feudal Age 9:28 vs 7:49
btm 8%
Castle Age 15:37 vs 12:34
btm 15%
Imperial Age 30:30 vs 28:24
btm 33%
eAPM 18 vs 25
btm 25%
First military 21:48 vs 15:31
btm 17%
▼ Slow Feudal Age at 9:28 — slower than 92% of analysed players on Fortress
▼ Slow Castle Age at 15:37 — slower than 85% of analysed players on Fortress
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 20s across the first 15:37
shprot D
Feudal Age 9:06 vs 7:49
btm 12%
Castle Age 12:11 vs 12:34
top 41%
Imperial Age — vs 28:24
btm 0%
eAPM 14 vs 25
btm 12%
First military 11:06 vs 15:31
top 8%
▼ Slow Feudal Age at 9:06 — slower than 88% of analysed players on Fortress
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom after the Feudal click (11:39) — usually safest before it
▲ Early military at 11:06 (Spearman) — earlier than 92% of analysed players on Fortress
▲ Town centers almost never idle — 5s across the first 12:11
Patoassasin B
Feudal Age 7:10 vs 7:49
top 20%
Castle Age 11:28 vs 12:34
top 19%
Imperial Age 32:18 vs 28:24
btm 22%
eAPM 19 vs 25
btm 28%
First military 10:41 vs 15:31
top 6%
▲ Fast Feudal Age at 7:10 — faster than 80% of analysed players on Fortress
▲ Fast Castle Age at 11:28 — faster than 81% of analysed players on Fortress
▼ Slow Imperial Age at 32:18 — slower than 78% of analysed players on Fortress
▼ Loom never researched — one lost villager costs more
▲ Early military at 10:41 (Spearman) — earlier than 94% of analysed players on Fortress
无名之辈2 D
Feudal Age — vs 7:49
btm 0%
Castle Age — vs 12:34
btm 0%
Imperial Age — vs 28:24
btm 0%
eAPM 3 vs 25
btm 1%
▼ Low eAPM (3) — busier hands win idle time back
▼ Town centers idle 24:42 of the first 30:00 — keep villagers queued
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