AoeStats
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Oasis

509549099Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 57m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1318
+17
1288
+18
1337
-18
🇨🇦 Georgians · Canada
1327
-17
Player eAPM Actions Feudal Castle Imperial Opening
81 4,620 9:30 18:36 40:32 ⛏ Fast Castle
50 2,869 11:25 28:02 44:21 ⚔ Archers into Skirms
34 1,921 11:24 17:00 38:09 ⛏ Fast Castle
30 1,704 10:03 23:52 44:19 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
51,010 18,250 25,085 5,550 99,895 106,030
43,955 17,255 18,505 2,850 82,565 87,534
28,230 29,918 12,015 2,800 72,963 82,355
19,015 23,426 9,200 1,185 52,826 55,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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