AoeStats
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Black Forest

509544975Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 41m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1263
+19
🇨🇳 Goths · China
1194
+22
🇨🇳 Romans · China
1339
-21
1308
-20
Player eAPM Actions Feudal Castle Imperial Opening
77 3,215 13:38 25:54 40:22 ⚔ Fish Boom into M@A
30 1,266 12:13 24:25 39:27 ⚔ Archer Rush
27 1,126 11:46 17:26 33:03 ⛏ Fish Boom FC
24 1,018 12:13 16:01 28:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,660 17,731 9,585 1,845 49,821 61,037
17,735 16,632 7,495 855 42,717 52,833
14,590 13,158 4,290 1,625 33,663 37,212
14,930 7,362 5,570 1,695 29,557 33,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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