AoeStats
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Arena

508365289Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 42m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1128
+12
🇨🇴 Persians · Colombia
1126
+12
🇨🇱 Bohemians · Chile
980
+18
🇺🇸 Spanish · United States
1044
-14
🇺🇸 Bohemians · United States
1038
-14
🇺🇸 Romans · United States
1023
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,349 11:06 15:21 33:32 ⛏ Fast Castle
27 1,167 12:33 16:21 30:00 ⛏ Fast Castle
27 1,144 11:32 16:35 33:59 ⛏ Fast Castle
25 1,066 10:52 15:45 31:18 ⛏ Fast Castle
24 1,045 11:02 16:17 36:59 ⛏ Fast Castle
20 860 11:46 16:02 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,350 26,953 11,310 2,300 53,913 62,442
19,925 15,030 10,045 950 45,950 61,757
18,850 17,050 5,230 2,740 43,870 45,948
12,440 15,190 7,870 1,925 37,425 41,171
16,145 15,145 4,460 950 36,700 43,294
7,395 9,360 4,465 1,600 22,820 25,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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