AoeStats
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Arabia

508361170Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1107
+15
🇺🇸 Wei · United States
1106
+15
🇦🇷 Chinese · Argentina
1145
-17
🇺🇸 Georgians · United States
1026
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,390 11:01 23:30 43:17 ⚔ Scout Rush
25 1,254 11:36 26:50 43:00 ⚔ Archer Rush
24 1,219 10:13 20:46 38:37 ⚔ M@A into Archers
24 1,192 9:58 22:47 35:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,600 20,175 8,730 1,650 55,155 73,177
19,450 13,065 13,005 3,035 48,555 58,137
16,925 12,833 5,410 2,650 37,818 41,289
9,440 11,255 11,270 1,695 33,660 37,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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