AoeStats
← el droga niños

Lombardia

510212277Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 29m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mapuche · Colombia
1382
+14
🇨🇱 Lithuanians · Chile
1303
+18
🇨🇱 Hindustanis · Chile
1242
+19
🇦🇷 Persians · Argentina
1366
-18
🇦🇷 Cumans · Argentina
1331
-17
🇦🇷 Magyars · Argentina
1314
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,491 10:22 14:32 — ⛏ Fast Castle
46 1,343 10:16 14:19 — ⛏ Fast Castle
46 1,335 9:30 24:10 — ⚔ Scout Rush
38 1,117 11:01 16:05 — ⛏ Fast Castle
31 915 11:44 15:44 — ⛏ Fast Castle
27 787 10:35 23:54 —

Resources

Player Food Wood Gold Stone Spent Collected
8,035 4,273 4,000 305 16,613 16,803
8,535 3,988 3,060 850 16,433 16,623
6,250 5,453 1,255 975 13,933 14,638
7,005 4,775 400 200 12,380 13,479
6,135 3,585 1,130 220 11,070 12,035
4,865 4,349 935 155 10,304 10,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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