AoeStats
← Anarki

Nomad

503861998Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 47m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1163
+14
🇷🇺 Byzantines · Russia
1158
+14
🇷🇺 Vietnamese · Russia
1037
+20
🇬🇹 Malians · Guatemala
1211
-20
🇻🇪 Persians · Venezuela
1131
-17
🇮🇹 Koreans · Italy
1006
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,116 13:23 19:37 — ⛏ Fish Boom FC
27 1,278 14:30 18:49 36:38 ⛏ Fish Boom FC
25 1,176 14:46 24:00 — ⛏ Fish Boom into Fire Galleys FC
21 999 16:03 27:40 44:09 ⚔ Fish Boom into Archers
17 813 23:24 28:53 — ⚔ Fish Boom into Towers FC
12 545 15:51 34:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,780 19,093 3,765 3,290 43,928 46,489
16,355 10,035 8,975 1,800 37,165 39,407
8,925 9,367 4,755 1,030 24,077 29,276
5,425 8,205 3,510 800 17,940 18,955
5,445 8,407 1,475 2,105 17,432 16,907
4,575 4,455 1,365 300 10,695 14,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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