AoeStats
← alonsof47

Black Forest

503262041Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 57m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
977
+17
🇵🇪 Ethiopians · Peru
929
+19
🇺🇸 Britons · United States
1001
-18
🇲🇽 Huns · Mexico
1000
-55
Player eAPM Actions Feudal Castle Imperial Opening
37 2,103 12:59 24:39 45:31 ⚔ FC into Archers
20 1,143 15:19 20:47 42:20 ⛏ Fish Boom FC
17 966 14:49 20:47 39:42 ⛏ Fast Castle
15 867 9:51 22:27 51:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,900 31,366 14,440 4,450 71,156 75,681
23,230 25,073 11,395 2,990 62,688 86,246
15,995 18,869 10,730 1,535 47,129 56,035
16,275 10,045 9,955 1,625 37,900 46,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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