AoeStats
← JohnNielsen4140

Arena

509532899Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
964
+13
🇺🇸 Bohemians · United States
956
+14
🇨🇳 Turks · China
888
+16
🇲🇽 Cumans · Mexico
835
+19
🇨🇦 Poles · Canada
908
-16
🇦🇷 Inca · Argentina
908
-16
🇲🇽 Mapuche · Mexico
891
-15
🇲🇽 Britons · Mexico
885
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,129 9:16 15:48 28:10 ⛏ Fast Castle
43 2,339 10:15 15:57 33:13 ⛏ Fast Castle
26 1,414 12:19 26:02 —
23 1,290 11:54 19:12 34:12 ⛏ Fast Castle
21 1,174 12:03 19:16 33:17 ⛏ Fast Castle
17 929 11:21 19:46 37:20
16 872 14:12 21:10 42:45 ⛏ Fast Castle
10 544 13:14 21:53 50:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,470 18,850 22,020 4,450 80,790 89,241
26,020 25,525 18,030 3,180 72,755 83,647
37,455 15,390 14,170 3,550 70,565 81,133
35,040 19,290 9,960 2,250 66,540 94,906
25,265 20,900 5,980 1,405 53,550 63,397
21,440 20,910 5,900 3,160 51,410 57,198
12,800 17,828 8,220 1,105 39,953 49,467
10,530 9,540 1,880 2,450 24,400 28,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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