AoeStats
← JohnNielsen4140

Lombardia

509519765Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 45m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
861
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855
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854
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801
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851
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🇲🇽 Teutons · Mexico
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🇨🇴 Romans · Colombia
754
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🇨🇱 Magyars · Chile
651
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,476 10:21 20:42 37:59 ⚔ Scout Rush
28 1,273 12:13 17:33 30:56 ⛏ Fast Castle
17 760 13:58 19:52 37:40 ⛏ Fast Castle
14 618 13:47 23:15 45:39
14 641 11:16 22:25 — ⛏ Fast Castle
14 635 11:50 22:38 38:27 ⛏ Fast Castle
13 595 11:27 18:58 39:25
5 233 12:46 28:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,185 8,665 6,110 2,345 33,305 39,508
13,860 9,977 6,560 750 31,147 34,901
9,835 7,210 5,700 5,950 28,695 33,017
11,510 8,579 7,430 850 28,369 34,531
10,145 10,500 5,935 1,095 27,675 37,223
12,230 8,655 3,230 1,605 25,720 36,961
12,285 7,125 5,495 760 25,665 29,485
4,465 3,111 1,570 865 10,011 12,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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