AoeStats
← JohnNielsen4140

Nomad

509515600Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 32m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
870
+16
🇺🇸 Lithuanians · United States
832
+18
🇲🇽 Muisca · Mexico
878
-17
🇲🇽 Lithuanians · Mexico
872
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 478 13:41 23:23 — ⛏ Fast Castle
14 460 16:21 19:53 — ⚔ Drush into Fish Boom FC
13 411 17:56 26:45 — ⛏ Fast Castle
11 359 15:13 25:17 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,515 4,775 1,160 1,650 13,100 12,677
5,800 4,723 1,270 975 12,768 12,954
5,825 4,815 1,115 425 12,180 14,053
5,860 3,765 1,410 855 11,890 12,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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