AoeStats
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Black Forest

510674285Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 95m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 3,275 12:15 16:41 30:12 ⛏ Fast Castle
31 2,966 11:38 18:25 42:35 ⛏ Fast Castle
25 2,376 11:54 15:21 31:47 ⛏ Fast Castle
22 2,078 10:11 15:22 32:07 ⛏ Fast Castle
22 2,126 14:28 18:35 35:05 ⛏ Fast Castle
18 1,674 12:48 19:08 47:06 ⛏ Fast Castle
17 1,654 14:38 17:22 36:37 ⛏ Fast Castle
6 615 12:02 20:31 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
148,050 92,223 30,870 1,600 272,743 291,350
81,280 48,550 50,460 4,865 185,155 206,210
71,410 44,393 63,440 4,915 184,158 260,913
60,665 54,530 43,255 5,865 164,315 210,742
60,350 51,772 17,830 2,430 132,382 149,167
64,315 40,661 17,805 5,095 127,876 132,904
77,065 16,510 22,985 3,550 120,110 133,251
6,575 6,990 2,260 1,840 17,665 26,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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