AoeStats
← FirebirD

Arena

510382389Analyzed
1v1 RM · 15h ago on Sep 30, 2026· 49m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Ethiopians · Denmark
1946
+11
🇪🇸 Britons · Spain
1834
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,714 10:49 14:23 26:18 ⚔ FC into Scouts
38 1,861 9:13 13:10 26:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,525 29,250 16,610 1,520 81,905 84,181
28,540 25,245 16,990 2,800 73,575 74,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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