AoeStats
← FirebirD

Arabia

509661153Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 48m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
2011
+8
🇪🇸 Italians · Spain
1812
-8
Player eAPM Actions Feudal Castle Imperial Opening
86 4,143 8:40 21:55 39:36 ⚔ Archer Rush
65 3,171 9:17 19:26 37:40 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,500 17,630 11,420 2,955 50,505 52,826
13,780 14,561 7,420 2,480 38,241 39,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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