AoeStats
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Arena

508270984Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 58m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
957
+12
🇳🇱 Georgians · Netherlands
946
+13
🇪🇸 Gurjaras · Spain
907
+14
🇫🇷 Khmer · France
888
+14
🇩🇪 Celts · Germany
907
-15
🇩🇪 Franks · Germany
869
-13
🇩🇪 Hindustanis · Germany
867
-13
🇩🇪 Khmer · Germany
830
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,137 10:11 14:52 34:10 ⛏ Fast Castle
23 1,364 11:04 20:00 30:16 ⛏ Fast Castle
22 1,288 10:51 15:46 31:09 ⛏ Fast Castle
21 1,251 11:11 15:11 32:42 ⛏ Fast Castle
21 1,214 10:07 16:21 30:09 ⛏ Fast Castle
20 1,160 10:20 21:55 34:11 ⛏ Fast Castle
18 1,076 9:46 20:30 33:30 ⛏ Fast Castle
17 965 14:12 18:01 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,095 30,225 16,525 5,070 74,915 106,522
32,565 24,770 13,310 2,355 73,000 90,993
29,620 22,905 15,465 4,600 72,590 73,972
22,860 24,365 10,805 3,100 61,130 67,002
23,940 21,790 12,565 2,150 60,445 78,856
25,810 15,420 12,630 2,450 56,310 65,944
21,375 18,525 12,655 960 53,515 61,621
19,930 11,230 14,625 3,550 49,335 55,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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