AoeStats
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Black Forest

510205713Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 55m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,726 12:14 17:56 33:21 ⛏ Fast Castle
23 1,278 13:38 21:03 36:07 ⛏ Fast Castle
21 1,180 14:05 24:05 41:47 ⛏ Fast Castle
19 1,036 13:52 18:52 33:29 ⛏ Fast Castle
18 986 12:15 16:45 34:13 ⛏ Fast Castle
17 963 14:52 21:09 35:17 ⛏ Fast Castle
12 667 12:51 28:13 — ⛏ Fast Castle
10 565 14:33 25:32 42:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,870 22,795 25,120 3,210 96,995 126,043
23,545 22,310 18,820 2,150 66,825 81,497
26,215 13,890 22,300 2,700 65,105 73,012
20,520 19,115 13,770 2,805 56,210 93,573
13,100 17,559 12,300 2,975 45,934 57,566
13,205 12,780 11,305 3,030 40,320 53,689
18,165 18,391 2,165 885 39,606 43,813
17,145 5,245 7,775 2,900 33,065 39,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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