AoeStats
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Oasis

510184385Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 47m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1275
+10
🇨🇱 Khmer · Chile
1099
+18
🇨🇱 Magyars · Chile
857
+27
🇧🇷 Khmer · Brazil
1148
-19
🇨🇭 Persians · Switzerland
1128
-18
🇫🇷 Cumans · France
1114
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 2,688 9:21 21:04 39:47 ⚔ Scout Rush
50 2,335 8:26 23:00 40:59 ⚔ Scout Rush
46 2,147 8:28 15:09 40:49 ⛏ Fast Castle
31 1,442 10:21 17:18 44:10 ⚔ Scout Rush
28 1,331 12:08 24:01 40:56
15 683 13:09 16:50 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,085 13,505 16,765 850 60,205 65,211
28,125 11,433 18,200 850 58,608 63,068
25,790 16,091 8,185 1,835 51,901 53,366
18,375 8,914 11,830 1,685 40,804 44,285
16,725 9,388 7,320 500 33,933 35,243
7,300 5,699 1,745 850 15,594 15,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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