Arabia
510213168Analyzed1v1 RM
·
2d ago on Sep 30, 2026·
48m 31s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Danger's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
arbiterws
C
Feudal Age
10:34
vs 9:49
btm 29%
Castle Age
21:28
vs 21:49
top 45%
Imperial Age
47:46
vs 38:58
btm 6%
eAPM
58
vs 38
top 17%
First military
11:05
vs 10:33
btm 41%
▼
Slow Imperial Age at 47:46 — slower than 94% of analysed players on Arabia
▲
High eAPM (58) — top quarter of analysed players
▲
Town centers almost never idle — 22s across the first 21:28
Danger
C
Feudal Age
9:26
vs 9:49
top 35%
Castle Age
27:48
vs 21:49
btm 5%
Imperial Age
48:28
vs 38:58
btm 5%
eAPM
47
vs 38
top 33%
First military
7:26
vs 10:33
top 7%
▼
Slow Castle Age at 27:48 — slower than 95% of analysed players on Arabia
▼
Slow Imperial Age at 48:28 — slower than 95% of analysed players on Arabia
▲
Early military at 7:26 (Champi Scout) — earlier than 93% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 27:47