AoeStats
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Black Forest

506885847Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1043
+15
🇦🇷 Lithuanians · Argentina
1013
+17
🇩🇪 Khmer · Germany
978
+18
🇦🇷 Saracens · Argentina
976
+18
🇹🇼 Cumans · Taiwan
1050
-18
🇷🇴 Romans · Romania
1040
-18
🇭🇰 Persians · Hong Kong SAR China
1011
-16
🇷🇴 Inca · Romania
999
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,704 11:49 20:50 36:27 ⛏ Fast Castle
30 1,672 10:13 13:21 26:41 ⛏ Fast Castle
27 1,486 11:13 16:25 32:15 ⛏ Fast Castle
25 1,376 12:24 18:26 35:27 ⛏ Fast Castle
23 1,266 11:15 28:55 37:27 ⚔ M@A Rush
21 1,138 12:34 18:17 35:58 ⛏ Fast Castle
20 1,091 12:27 16:27 35:10 ⛏ Fast Castle
12 683 11:15 17:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,075 20,210 22,450 4,300 89,035 106,446
31,620 14,295 27,500 750 74,165 78,377
23,860 26,545 10,430 2,335 63,170 72,616
29,270 17,805 10,135 3,550 60,760 88,790
12,150 20,465 13,725 850 47,190 73,026
23,845 12,841 5,125 3,455 45,266 51,473
16,170 16,341 9,415 1,510 43,436 48,413
12,080 11,818 340 400 24,638 31,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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