AoeStats
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MegaRandom

506696498Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 46m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
1075
+12
🇪🇸 Mongols · Spain
1027
+14
🇪🇨 Armenians · Ecuador
922
+19
🇷🇴 Romans · Romania
1058
-18
🇷🇴 Inca · Romania
1015
-16
🇷🇴 Persians · Romania
895
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,174 13:43 21:54 37:26 ⚔ M@A Rush
44 2,062 12:33 20:23 28:10 ⛏ Fast Castle
30 1,381 14:41 26:52 44:08 ⚔ Champi Rush
25 1,183 10:33 19:33 34:08 ⛏ Fast Castle
20 929 14:01 20:37 43:26 ⛏ Fast Castle
13 613 13:35 37:32 —

Resources

Player Food Wood Gold Stone Spent Collected
17,475 16,815 10,980 865 46,135 53,748
22,255 9,175 6,035 2,895 40,360 42,494
14,790 10,562 9,805 2,460 37,617 44,223
8,250 11,423 9,350 3,455 32,478 35,510
15,100 7,140 7,320 2,075 31,635 35,699
5,815 5,585 1,840 1,520 14,760 17,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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