AoeStats
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MegaRandom

506688487Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 49m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Romans · Romania
1046
+12
🇷🇴 Inca · Romania
1001
+14
🇧🇷 Koreans · Brazil
951
+17
🇬🇧 Ethiopians · United Kingdom
987
-15
🇬🇧 Portuguese · United Kingdom
969
-15
🇬🇧 Vietnamese · United Kingdom
928
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,475 9:58 21:36 37:46
44 2,192 11:22 24:00 47:26 ⚔ Archers into Skirms
32 1,577 9:24 16:51 35:39 ⚔ Archer Rush
24 1,210 12:36 24:12 35:35 ⚔ Champi Rush
23 1,151 9:57 18:06 — ⛏ Fast Castle
19 937 9:51 16:31 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,105 20,995 17,135 9,880 72,115 81,541
16,440 13,845 12,335 4,925 47,545 50,596
16,530 11,470 12,080 4,200 44,280 49,388
21,245 6,695 7,395 4,160 39,495 46,699
10,655 15,719 9,410 3,295 39,079 45,262
13,335 12,713 855 3,800 30,703 34,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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