AoeStats
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MegaRandom

506667418Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Cumans · United Arab Emirates
1062
+13
🇬🇷 Chinese · Greece
1013
+15
🇫🇮 Goths · Finland
1007
+15
🇷🇴 Romans · Romania
1002
+15
🇨🇳 Jurchens · China
1073
-17
🇨🇳 Burgundians · China
976
-14
🇨🇦 Muisca · Canada
968
-14
🇪🇸 Maya · Spain
948
-13
Player eAPM Actions Feudal Castle Imperial Opening
89 3,911 10:36 14:28 29:51 ⛏ Fast Castle
31 1,362 8:50 15:44 33:01 ⛏ Fast Castle
31 1,354 9:37 15:18 29:56 ⛏ Fast Castle
26 1,135 8:04 19:30 39:07
24 1,076 9:31 14:16 — ⛏ Fast Castle
6 250 — — —
4 180 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,540 14,035 13,545 3,000 55,120 67,514
16,570 15,645 9,690 2,400 44,305 56,578
13,890 5,758 11,560 2,900 34,108 38,009
15,820 12,391 3,380 2,350 33,941 36,957
10,600 9,118 3,430 4,725 27,873 30,292
1,100 200 0 0 1,300 1,496
1,000 200 0 0 1,200 1,325
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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