AoeStats
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MegaRandom

510790621Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 42m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1071
+13
🇩🇪 Chinese · Germany
1002
+16
🇷🇸 Vietnamese · Serbia
1025
-15
🇷🇴 Georgians · Romania
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,798 10:13 20:56 — ⚔ Scout Rush
30 1,266 11:14 23:38 35:19 ⚔ Archers into Skirms
21 898 14:24 18:58 — ⚔ Fish Boom FC into Scouts
18 764 11:04 22:51 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,915 8,365 6,550 950 31,780 40,240
11,350 11,356 6,395 1,500 30,601 33,381
8,300 6,495 1,315 2,760 18,870 19,949
5,555 6,136 2,145 875 14,711 15,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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