AoeStats
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Arabia

504929449Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 58m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1429
+16
🇲🇽 Magyars · Mexico
1315
+21
🇨🇦 Celts · Canada
1300
+21
🇺🇸 Saracens · United States
1442
-20
🇲🇽 Ethiopians · Mexico
1427
-20
🇲🇽 Burmese · Mexico
1398
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 3,592 8:35 22:25 38:50 ⚔ Scout Rush
54 3,144 9:12 21:14 38:34 ⚔ Archer Rush
49 2,854 9:16 25:00 41:28 ⚔ Archer Rush
47 2,732 8:48 27:02 42:40 ⚔ Archer Rush
45 2,608 10:32 23:56 44:17 ⚔ Scouts into Skirms
35 2,017 8:52 27:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,210 24,716 22,335 3,555 79,816 94,695
31,895 33,608 11,605 1,700 78,808 87,632
20,115 24,587 12,555 1,315 58,572 62,652
22,975 19,556 11,220 3,105 56,856 61,412
18,845 13,560 9,815 4,190 46,410 49,686
24,060 8,233 7,220 950 40,463 41,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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