AoeStats
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Arabia

503316356Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 62m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1388
+12
🇺🇸 Maya · United States
1380
+12
🇲🇽 Georgians · Mexico
1356
+13
🇦🇷 Portuguese · Argentina
1320
-14
🇦🇷 Ethiopians · Argentina
1314
-13
🇦🇷 Persians · Argentina
1258
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 3,016 9:14 25:07 37:19 ⚔ Archer Rush
45 2,807 9:23 20:02 28:54 ⚔ Archer Rush
41 2,546 8:46 23:12 42:43 ⚔ Scout Rush
36 2,249 8:26 19:52 38:12 ⚔ Scout Rush
30 1,868 9:38 25:42 42:12 ⚔ Archer Rush
27 1,707 10:58 15:18 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,200 25,908 15,090 4,390 69,588 81,517
26,250 12,987 19,395 4,960 63,592 73,830
29,915 10,215 18,970 3,350 62,450 74,268
18,915 23,019 17,045 1,540 60,519 65,652
23,830 18,687 12,625 2,595 57,737 62,965
14,140 22,638 15,790 3,580 56,148 61,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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