AoeStats
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Arabia

503261298Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 23m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
978
+11
🇺🇸 Franks · United States
861
+17
🇺🇸 Huns · United States
746
+22
🇧🇷 Teutons · Brazil
899
-18
🇱🇧 Khmer · Lebanon
865
-16
🇦🇷 Franks · Argentina
856
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 786 10:59 19:07 — ⚔ Archer Rush
23 548 12:10 — — ⚔ Scout Rush
22 526 12:15 16:30 — ⛏ Fast Castle
20 463 10:16 19:38 — ⚔ Scout Rush
16 387 15:10 21:43 —
6 140 14:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,495 3,260 860 10 8,625 9,935
4,190 2,765 320 375 7,650 9,034
3,710 2,634 700 200 7,244 8,795
4,000 2,338 250 105 6,693 7,141
3,110 1,725 375 0 5,210 6,568
2,385 2,427 50 0 4,862 6,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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