AoeStats
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Black Forest

503246296Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 58m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
839
+17
🇹🇷 Persians · Türkiye
815
+18
🇵🇱 Celts · Poland
814
+18
🇺🇸 Burgundians · United States
993
-23
🇺🇸 Franks · United States
866
-18
🇺🇸 Huns · United States
740
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,564 14:02 25:30 41:30 ⚔ Fish Boom into Towers FC
21 1,253 14:15 21:25 29:49 ⛏ Fish Boom FC
20 1,195 13:32 25:55 44:03 ⚔ Fish Boom into Archers
19 1,098 13:08 20:05 31:16 ⛏ Fast Castle
15 850 13:02 17:38 33:04 ⛏ Fast Castle
5 275 24:34 41:06 — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,555 19,553 21,575 4,975 87,658 108,689
23,060 20,028 18,205 2,935 64,228 81,607
18,135 24,398 11,260 2,730 56,523 98,101
21,940 20,396 10,810 2,160 55,306 70,973
18,470 15,258 11,810 3,755 49,293 66,682
6,150 4,370 2,025 285 12,830 14,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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