AoeStats
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Pilgrims

510241018Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 76m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1019
+15
🇨🇳 Huns · China
1016
+16
🇺🇸 Bohemians · United States
937
+19
🇵🇪 Persians · Peru
933
+19
🇨🇳 Huns · China
1022
-18
🇺🇸 Celts · United States
1009
-17
🇨🇦 Spanish · Canada
992
-17
🇯🇵 Khmer · Japan
988
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,527 11:27 16:39 35:28 ⛏ Fish Boom FC
45 3,424 11:55 20:39 35:23 ⛏ Fast Castle
39 3,020 11:46 22:01 36:55 ⚔ Fish Boom into Scouts
37 2,826 11:57 26:07 46:28 ⛏ Fish Boom
27 2,091 11:41 15:36 29:18 ⚔ Fish Boom FC into Scouts
25 1,916 12:14 25:35 — ⚔ Towers FC
23 1,798 11:02 34:55 62:59 ⚔ Towers into Skirms into Fish Boom
23 1,796 13:30 17:15 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,045 33,845 15,490 2,050 105,430 109,814
46,630 25,350 15,595 6,940 94,515 103,493
32,195 18,520 21,475 1,745 73,935 93,646
24,610 19,615 20,535 6,030 70,790 95,017
25,465 21,985 9,210 760 57,420 69,384
22,670 16,145 13,535 2,330 54,680 64,095
11,450 10,741 2,055 4,440 28,686 35,068
8,860 11,427 3,920 4,235 28,442 28,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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