AoeStats
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Lombardia

508322777Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 66m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1123
+15
🇦🇷 Vikings · Argentina
1121
+15
🇲🇽 Georgians · Mexico
1082
+16
🇦🇷 Cumans · Argentina
1111
-16
🇦🇷 Ethiopians · Argentina
1083
-15
🇦🇷 Saracens · Argentina
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,777 9:01 20:52 42:19 ⛏ Fast Castle
36 2,376 10:04 19:43 40:52 ⚔ Archer Rush
34 2,246 10:27 22:54 44:27 ⚔ Scout Rush
32 2,171 10:47 17:13 49:35 ⛏ Fast Castle
30 1,985 9:23 18:46 41:06 ⛏ Fast Castle
29 1,928 11:18 16:07 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,530 21,456 24,095 2,250 85,331 99,539
39,400 28,175 9,930 6,150 83,655 96,977
41,535 23,330 14,080 3,450 82,395 86,826
29,390 9,213 16,040 4,300 58,943 77,256
10,990 16,653 13,200 3,050 43,893 52,496
14,175 12,738 9,980 1,050 37,943 41,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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