AoeStats
← Tsoudbrah

Nomad

509311915Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 52m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1376
+16
🇯🇵 Spanish · Japan
1325
+19
🇫🇷 Saracens · France
1421
-19
🇺🇸 Japanese · United States
1346
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,667 14:20 17:41 36:56 ⛏ Fish Boom FC
29 1,530 13:30 22:22 41:32 ⛏ Fish Boom into Galleys FC
26 1,360 13:22 19:34 34:20 ⚔ Fish Boom into Archers
21 1,122 13:59 18:24 39:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,805 16,240 10,185 3,680 58,910 73,393
21,625 25,532 8,470 2,450 58,077 61,865
19,670 13,500 16,300 1,500 50,970 51,414
18,770 15,353 7,750 5,560 47,433 52,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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