AoeStats
← Tsoudbrah

Arena

509301561Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
1374
+15
🇳🇿 Celts · New Zealand
1170
+23
🇺🇸 Muisca · United States
1350
-19
🇺🇸 Cumans · United States
1331
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 1,941 8:33 20:04 28:03 ⛏ Fast Castle
28 1,324 10:21 14:38 31:08 ⛏ Fast Castle
27 1,269 10:46 14:55 29:29 ⛏ Fast Castle
24 1,126 10:38 14:36 28:17 ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
33,625 24,905 12,300 4,200 75,030 90,761
33,265 15,020 10,630 1,765 60,680 66,335
16,850 20,615 13,085 1,600 52,150 67,293
17,115 15,835 7,550 1,080 41,580 44,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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